I've been following the small-computer scene since its
inception in 1975, and I've noticed it has undergone 10
steps to reach what we have today. I'm sorry to say that
these steps were not a continual improvement but rather
a slow degradation. This is history as I've witnessed
it.
We begin with the origins of desktop computing and finish
with today's world of computing in chronological order
more or less.
1. Word processing. I got my first desktop computer
in 1977, and the first thing I did was get a word processor
for it called Electric Pencil. I've never looked back. You
can blame Electric Pencil for my career as a writer.
2. Spreadsheets. Spreadsheets were designed to change
the profession of accounting and to boost sales of computers.
If it weren't for spreadsheets, there wouldn't be a PC Magazine,
and you wouldn't be reading this. I'd be writing recipes.
The invention of the spreadsheet was perhaps the most important
small-computing development.
3. Telecom and e-mail. These were two of the early
computer-related technologies I adopted. I used CompuServe
mail and MCI mail back then, and now I e-mail through my
own domain vorak.org. In the early 1980s, I proposed that
e-mail should replace the clunky fax, which became the rage
with the advent of the cheap Japanese fax machine. Over
the past 20 years, e-mail has taken over the world. I didn't
foresee spam becoming such a problem, though. Sigh.
4. Desktop publishing. This eventually evolved
into Web page publishing and came about as part of the development
of the GUI and the subsequent invention of the laser printer
and PostScript. Now even professional book publishers use
desktop publishing front-end systems in development.
5. Chat rooms. We've had online chatting since
the early days of CompuServe and The Source, and Internet
Relay Chat (IRC) has been around just as long. On The Source
(now defunct) chat was difficult to manage. CompuServe promoted
it as a CB simulator, which you'd use to talk to your good
buddies. And IRC was obscure. But chat became a part of
society with its popularization on AOL. AOL was built on
chat and made it what it is today.
6. Games. Games are actually near the beginning of the list
too, because they contributed to programming techniques
learned by developers. But games came into their own within
the last decade and might be the most profitable part of
the industry. Most innovations have come from game code.
7. Photo editing. It's amazing how many people love
to take pictures. And one of the newest hobbies in the world
is computing. Put them together, and you have a powerful
combination. Digital photography is going to be one of the
biggest businesses ever. Digital photo editing in the "digital
darkroom" is a huge part of it.
8. Presentation graphics. Either this category or
photo editing (above) must be regarded as the last great
killer application. Just as e-mail and word processing have
become ubiquitous, few presentations given today do not
incorporate a PowerPoint-like slide show. Digital projectors
have made the PowerPoint show a part of society worldwide.
9. The World Wide Web/Web surfing. Whoever coined the term Web surfing hit a home run. That combined with Information Superhighway made the Internet blossom. Now we have billions of pages and something of a mess.
10. Bootleg
software and music. The Internet and computer technology
gave us cheap copy and transport mechanisms for any and
all digital data. This primarily means software and music.
It will eventually mean movies. Nobody is sure what to do
about it. This is a mess, too. I sense a theme developing.
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